Monday, August 30
Kinecting with your Family
12 years of waiting, six years of development
Now if you remember earlier I said that this is not the full game, this is true in one sense but not entirely. The original Starcraft game had three campaigns which spanned three wholly different species each campaign had ten missions apiece and each mission lasted anywhere from 20 minutes to an hour or two depending on the way it’s played. Wings of Liberty however is one species campaign but the campaign has around thirty missions inside of it along with various ways to play through it. In total all missions together can put you over twenty hours of gameplay once through depending on how you play. Like I said this is only one species the Terrans or Humans as such the others will come out later down the line and require you to purchase an expansion pack. Each one of the Expansion packs will be as long as the base starcraft 2 game Wings of Liberty. This game has been awaited ravenously by the hungry PC gaming masses waiting for Blizzards newest game, of which they have only released a few with three different franchises. Blizzards game quality stands for itself each game is rigorously tested for issues and bugs, it’s scoured for balance issues and when they think it’s nearing completion they open it up for closed Beta testing. In this phase they basically scour through their database of gamers with certain PC specs and allow them to play through this game and try and break it any way they can think of. Blizzards fanbase is such that when a bug or issue is found it’s immediately reported in detail on their forum or through email and to Blizzards credit, it’s fixed rather quickly and patched. In fact Blizzard is such a stickler for making their games as close to perfect as possible they still issue game fixing patches for Starcraft 11 years after it’s released. Whether this is because of their inherent love for their games and perfectionism, or because Starcraft is still so entrenched in South Korea I don’t know.
Here is hoping that this game will be almost as big of a hit as the original Starcraft was and that launched PC gaming tournaments and tv shows in South Korea that is still on to this day.
Thursday, July 1
Video games have no place at the big boy table.
Much like a lot of paintings and films sometimes it takes someone who knows the history of the medium to actually understand why something is so remarkable and well put together.
You can't just walk up to a van gogh and expect to understand what really makes it good. For such insight you really need to understand why this piece of work was so refreshing and well done in the medium.
You just can't go and play bioshock and expect those that don't understand mechanics in video games to see why gameplay has such a critical part to play in it. You can't just expect Ebert to sit down with bioshock and know that going through a video game normally either gives you freedom or plants you on a linear path. Then to come to a game where you can explore every inch of the level and gives you a sense of freedom in this space. To only find out that you really had no choice on what you did because much like game development you become so used to being told how to work a game so you don't question anything when a character is helping you understand a new environment.
These things are very indicative of our medium that there are some things that you cannot do outside of video games and get the same resonance. You inhabit your character and rely on knowing that you control all of his actions even if it is self deprecating to his character.
I would write more but I'll have to save that for another or later.
Thursday, June 24
I know what you’re thinking our games are already realistic.
Wednesday, June 2
Take me seriously bro!
We have games where, a physicist is able to take down an invasion from another dimension, where a genetically engineered super soldier can win a war single handedly, and a game where a clone of a perfect soldier's arm grafted onto his enemy and is slowly taking control of his body as he tries to create his own nation of only soldiers and no one wants to nuke them. This is the medium we play around in, the one where we scream to high heaven that we want our older brother mediums to take us seriously. While we make, pew pew noises and play with our action figures and I will still be a proponent that our medium should be taken seriously.
Our medium is the only one, you know besides the pick your own adventure books which I loath because I always die, that gives us consequences to our decisions. Yet, when you really think about the plot and what you are doing in it, it's amazing that the choices and the consequences mean anything to us at all. Why should it matter to us whether or not batman kills someone, when the character's nemesis is a crazy clown. It doesn't make sense to me when someone goes out of the way to tell me about the plot of a game. So many of our games really have ridiculous plots that if it was brought about in any other medium people would not pay attention to it.
Yet, we will still constantly defend our genetically engineered super soldiers. Is it because of the experience that we enjoy wills us to defend what we like even though it's not all that great? Take my favorite games for example, I will always defend the plot of Halo, Assassins Creed, or anything created by Bioware. Please, don't make me discuss my massive love and respect for Bioware. It's like I am constantly having a nerd affair with Bioware and their games, thats enough of a discussion about that however.
What games will you always and forever defend no matter how bad and incoherent they are? Metal Gear Solid does not count, cause I don't think anyone really understands what is happening.
How can we make mature games?
Making mature games has been a task that the industry of ours seeks to understand with a constant pace.
There have been several games that have been seeking that glory filled valley of mature games, from Custer's Revenge to Heavy Rain. The have tried many ways to make mature games for gamers that are getting older. There is even a rating for mature games and a rating for games aimed at adults. The only problem is that AO games have become synonymous with porn video games, games such as Rapelay. Is the problem with the distinctions between the mature games and the games that get put under the banner of the AO games which invariably get put behind the retailers desk, or more common just refused outright to be sold, or even played on the consoles of the time.
Custer's Revenge was a porn game nothing really else, the point of the game was to get from one side of the screen to the other side of the screen so that you could rape the Native American woman tied to a post. That was the entire game just do that over and over, not exactly what I would call going forward for the industry. Makes you glad that our industry has matured since those days doesn't it? If only however we matured more, while the game graphics and structure and story have advanced we are still children trying to figure out how to properly use our industry to say what we want to say.
Take the game Privates if you will, it's a Xbox live arcade title being created by Zombie Cow. When asked why they created a game built around such a sexual topic.
"It was built to promote safe sex messages, and was written to follow sex education guidelines in the British government's National Curriculum."
While this may have been their intention all along you cannot deny that it is very questionable for children to play and while it may have been created to promote safe sex, making a game that children will be hard fought to be able to buy it lessens the impact somewhat.
Another such game that is trying hard to bust into the area of mature game content is Heavy Rain, a game centered around a story about child kidnapping and what one father will do to try and save his son. The story is a very mature one in an industry almost centered around space marines and nerd wish-fulfillment ala Half-Life. Games that want the player to feel strong and powerful against opponents that they normally wouldn't be able to face, being able to save the world, or the princess, in the process. These are not mature games in the sense that the older gamer generation wants the games to become. These are games that revile in blood, gore, and sex games that want to be taken seriously by other mediums while allowing you to kill hordes upon hordes of enemies in minutes.
Do not get me wrong, those games are some of my favorite video games, however these are not mature games not in the sense that movies have mature movies. Heavy Rain on the other hand gives a very mature setting and story along with a nice set of consequences for your actions. I believe this is how the medium will become able to really use the term mature game. What really makes these games mature is the story, the sense of vulnerability in your character, and consequences to your actions. Such games do not even need to be constricted to Heavy Rains formula, take Mass Effects game play, it's all about the action when something happens. They want you to move about to shoot when you want to shoot to stop when you want to stop. They want you to inhabit this character and this universe. This is exactly what they are creating for the players, a universe constructed by your decisions and give you the ability to change the galaxy to whatever you want it to be become, or find out that the decisions you chose have more far reaching consequences than what you thought they had when you first decided to kill that Rachni.
This is what I believe the more mature games will soon steer more towards, consequences and story telling will soon become more popular and not just in RPG games. Here is hoping that soon mature games won't necessarily mean there are tits and someone's head is getting ripped off.